Sketchup 2016 64 bit. Would someone mind posting a pnach of final. In this case, it’s for Final Fantasy X (NTSC-J), it depends on the game. Copy the code without 0x, so it would be 6A4EFE60. CREATE THE PNACH FILE Now, navigate to the emulator installation folder ( usually in C: Program Files PCSX2, but it can be different) and open the folder called Cheats.
Final Fantasy X | |||||||||||||||||||||||||||||||||||||||||||||||
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Developer(s): SquareSoft
Publisher(s): SquareSoft (JP), Square Electronic Arts (US), SCE Australia (AU), SCEE (EU), Square Enix (KO, US, JP)
Genre: RPG
Wikipedia: Final Fantasy X
Game review links: Metacritic: 92/100
Game description: Enter a fantasy world where humans are on the brink of extinction. In this all-new Final Fantasy RPG, you must stop a powerful force called 'Sin' that destroys cities and lives. Along your journey, you will meet Tidus--a star blitzball' player--and Yuna--a young woman with who is skilled in summoning and controlling aeons - powerful spirits of yore. Final Fantasy X is the first Final Fantasy game to feature voiceovers with advanced facial expressions. Travel to uncharted seas and treacherous lands in a quest to save mankind.
Publisher(s): SquareSoft (JP), Square Electronic Arts (US), SCE Australia (AU), SCEE (EU), Square Enix (KO, US, JP)
Genre: RPG
Wikipedia: Final Fantasy X
Game review links: Metacritic: 92/100
Game description: Enter a fantasy world where humans are on the brink of extinction. In this all-new Final Fantasy RPG, you must stop a powerful force called 'Sin' that destroys cities and lives. Along your journey, you will meet Tidus--a star blitzball' player--and Yuna--a young woman with who is skilled in summoning and controlling aeons - powerful spirits of yore. Final Fantasy X is the first Final Fantasy game to feature voiceovers with advanced facial expressions. Travel to uncharted seas and treacherous lands in a quest to save mankind.
- Heavycareer.netlify.com › Final Fantasy X Pnach Firefox. Kingdom Hearts 1-2+Final Fantasy X PS2 Playstation. Action Replay Ultimate Codes: Kingdom Hearts 1-2 Final Fantasy X PS2 Playstation. You can either delete some games from the list, and free up enough space for the file, or start another save on a new memory card.
- Would someone mind posting a pnach of final. In this case, it’s for Final Fantasy X (NTSC-J), it depends on the game. Copy the code without 0x, so it would be 6A4EFE60. CREATE THE PNACH FILE Now, navigate to the emulator installation folder ( usually in C: Program Files PCSX2, but it can be different) and open the folder called Cheats.
Test configurations on Windows:
Environment | Configurations | Comments | Tester | ||||
---|---|---|---|---|---|---|---|
Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
? | ? |
| pre 0.9.7 beta | Try to avoid any combination of EE Cyclerate and VU Cycle Stealing. Most of the time this will lead to false FPS readings and slowdowns instead of more speed.Running the game as an ISO image directly from your hard drive is also a good idea. If you have Windows Vista or later use the 'DirectX10/11 (Hardware)' renderer option in GSdx, it's usually faster and more compatible than the DirectX9 one. The VSync option in the settings of 'GS Window' settings should be deactivated, use PCSX2's Frame Limiter to keep your game from running too fast. Many reaction-based minigames are easier if you use the Slow Motion Adjust toggle (Shift+Tab), as the speed of the gameplay will be slowed down by half (or what you have set in the GS tab for the toggle). On the other hand, if your computer is able to run this game at considerably more than 60 FPS, you can fast forward long conversations or your level grinding with either the Turbo Adjust toggle (Tab) or by disabling the Frame Limiter completely (F4).Recommended to disable Allow 8-bit textures in GSdx.Speedhacks/Settings: EE Cyclerate (2): Noticeable speedup, setting it to 3 causes problems in FMVs. INTC Sync Hack: Small if any speedup, no issues. Idle Loop Fast Forward: Noticeable speedup, no issues. VU Cycle Stealing: Noticeable speedup, but have issues if set higher than 1 (slight). MTVU: Noticeable speedup in quad(4)core CPUs. | Zero29 | ||
? | ? | pre 0.9.7 beta (r1824) | GSdx |
| 76.206.241.169 | ||
PAL | ? |
| 0.9.6 | ? | ? | Speedhacks: all recommended speedhacks, GSdx: DirectX9 (Software), Never passes 15 FPS during intro scene. GSdx hardware mode causes a garbage screen and crashes Windows, probably because the GPU does not fully support Direct3D 9. | Livy |
? | ? | 0.9.9 (r4878) | GSdx (r4873) |
| Machina | ||
NTSC-U | ? |
| 0.9.9 (r5102) | GSdx | ? | Constant 60 FPS. Using 4x resolution causes the framerate to drop slightly when summoning Shiva. There is a FMV glitch after Yunalesca battle, when Tidus watches Sin. To fix it, do as the above mentioned. | Livy |
PAL | Windows |
| 1.0.0 | GSdx |
| Europe v02.00(14/06/2004), IPUWaitHack, From start to finish (including Dark Aeons and Penance), it rarely ever dropped below 50 FPS. The scene where you learn the Jecht Shot is buggy if you use a keyboard, in particular the ↓→+X doesn't seem to register effectively., Resolution higher than Native causes numbers to display as _### | |
NTSC-J | ? |
| 0.9.9 (r5326) | GSdx | ? | Full speed 99% of the time. 50 FPS in some scenes of Mi'ihen Highroad. Briefly drops to 50 FPS when casting Demi and 25 FPS when summoning Shiva (full sequence). There is a glitch in a variety of FMVs, fix it by pressing F9 to toggle to software mode, but feel free to toggle back to hardware mode immediately. To prevent FMV glitches at the first place, either turn off all speedhacks or using native resolution. | Livy |
NTSC-U | Windows |
| 1.1.0 (r5480) | GSdx SSE41 (r5442) |
| Runs at 300% speed. | General-Plot |
NTSC-J | Windows |
| 1.1.0 (r5628) | GSdx SSE41 (r5632) |
| Still playable, very fast.. | |
PAL | Windows |
| 1.3.0 | GSdx 0.1.16 SSE41 |
| Europe v02.00(14/06/2004), Game works at full speed (50 FPS) in GSdx hardware mode with custom resolution (1920x1080). | |
NTSC-J | Windows |
| 1.1.0 (r5628) | GSdx SSE41 (r5632) |
| Still playable, very fast.. | Parotaku |
NTSC-U | Windows |
| 1.2.1 | GSdx 0.1.16 SSE41 (r5875) |
| BIOS: USA V 02.30, Codebreaker v10 causes whitescreens / blackscreens at some points in the game. | Vonsnabeldrake |
Test configurations on Linux:
Environment | Configurations | Comments | Tester | ||||
---|---|---|---|---|---|---|---|
Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
NTSC | Ubuntu 12.04+, Archlinux |
| 1.2.2 | GSdx | SPU2-X | Super easy to emulate, responds well to VU Cycle Stealing as there are some slowdowns CPU-wise, but not much; will slow down on Demi and Fire spells due to GPU bottleneck; is fully playable with some buggy areas that are already well documented; use whatever GPU driver works best for you (as long as it supports minimum required OpenGL version) | DaTankAC |
Smartdraw mac torrent tpb free.
Trivia
- Original names: ファイナルファンタジーX (SLPS-25050) & (SLPS-72501) & (SLPM-66124)
Known Issues
Characters face the wrong direction during battles
- Status:Active
- Type: Minor
- Description: In certain battles (the Geosgaeno battle in the NTSC-U version, for example), all characters will be facing away from each other.
- Workaround: Go to Config > Emulation Settings > EE/IP tab, and set Clamping Mode to 'Full' (also setting VUs tab Clamping Mode to 'Extra + Preserve Sign' could help this work better), or set EE/IOP Round Mode to 'Negative'.
Mi'ihen Highroad and in-game menu slowdown
- Status:Active
- Type: Minor
- Description: Although the rest of the game runs fine, the Mi'ihen Highroad area and in-game menu slow down significantly.
- Workaround: Go to Config > Video (GS) > Plugin Settings, and disable the Allow 8-bit Textures option.
Broken Textures
- Status:Active
- Type: Minor
- Description: Small black lines and dots visible at the edges and corners of texts and images.
- Workaround: Go to Config > Video (GS) > Plugin Settings, turn on 'Enable HW Hacks', go to Configure Hacks and set Round Sprite to 'Half'. Alternatively set Internal Resolution to 'Native' or Texture Filtering to 'Bilinear (Forced)'.
Subtitle Glitches
- Status:Active
- Type: Minor
- Description: Subtitle text shows various graphical glitches: uneven outlines (some text has much thicker outlines than other text), flickering text or grayed-out text.
- Workaround: Go to Config > Video (GS) > Plugin Settings, and enable the Allow 8-bit Textures option.
Broken Depth Of Field in fights and cutscenes
- Status:Active
- Type: Minor
- Description: The depth of field effect appears as ghosting/blurring when upscaling.
- Workaround: Go to Config > Video (GS) > Plugin Settings, turn on 'Enable HW Hacks', go to Configure Hacks and set Skipdraw to 1.
Fixed Issues
Flickering FMVs
- Status:Fixed
- Type: Minor
- Affected Game Versions: PAL
- Description: FMVs may flicker between the game world and the FMV every 0.2 seconds until the FMV ends.
- Workaround: Switch to Software mode during FMVs by pressing the F9 key.
Dots/Holes in Surfaces, Especially Faces
- Status:Fixed
- Type: Minor
- Description: Dots/holes appear in many surfaces, particularly faces, as described in this thread, Seems to only affect Intel iGPU's.
- Workaround: Go to Config > Video (GS) > Plugin Settings, and set Renderer to 'Direct3D9 (Hardware)'.
Kilika Sending
- Status:Fixed
- Type: Serious
- Description: The game crashes during the cutscene which shows Yuna's first sending.
- Workaround: Go to Config > Emulation Settings > EE/IOP tab, and set Clamping Mode to 'Extra' and 'Extra+Preserve Sign', and do the sameon the VUs tab. Alternatively on the VUs tab, set VU0 and VU1 to SuperVU Recompiler.
Weird Hair
- Status:Fixed
- Type: Minor
- Description: Some polygons in e.g. Tidus' hair are rendered incorrectly.
- Workaround: Go to Config > Emulation Settings > VUs tab, and set VU0 and VU1 to microVU Recompiler(the default option).
Reverse controls in some places
- Status:Fixed
- Type: Minor
- Description: Reverse controls in some places (will move right to left)
- Workaround: For the NTSC-U version, go to Config > Emulation Settings > VUs tab, and set Clamping Mode to 'Extra + Preserve Sign'. For the International version, go to Config > Emulation Settings > EE/IOP tab, and set Clamping Mode to 'Full'.
Pixelated pause screen
- Type: Note (not an issue)
- Description: At higher than native resolutions the pause screen displays a pixelated version(snapshot at original PS2 resolution) of the game under normal gameplay.
- Workaround: Go to Config > Video (GS) > Plugin Settings, and set Texture Filtering to 'Bilinear (Forced)'.
Screenshots
|
Retrieved from 'https://wiki.pcsx2.net/index.php?title=Final_Fantasy_X&oldid=94625'
07-02-2010, 07:41 AM (This post was last modified: 07-13-2010, 05:40 AM by Roundaround.)
I've started a thread for my current project of building a cheat compilation for the Final Fantasy X game. The reason for this is that I wanted to direct discussion into an open place without bogging the patch thread.What I want everyone to do:
-Keep in mind I did not hand-make all these codes. Many are stolen from the patch thread, and are therefore the product of the blood, sweat, and tears of the hard working people on these forums. If you are one of these people and would like physical credit given to you, just tell me (and post a link to where you previously posted the code) and I will give credit where it's due. In the meantime, I will NOT list my sources, because often times, I only used one here, one there, etc.
-Review my list. Download it, test it, comment on what works, what doesn't, and even spell check the text in the patch file itself if you like.
Final Fantasy X Walkthrough
-Suggest additions. PLEASE! If you have codes you'd like me to add to the list, speak up! Completed code is very much appreciated if such exists. If not, I will do my best to come up with it myself.-Please do not spam me asking about creating the list for another version. I made this for PAL-E, because that's what I play, so for now, that's all there will be. When I get the spare time, I will begin work to make NTSC.
Without further adieu, here is the most recent patch file:
Final Fantasy X Pnach Free Download
gametitle=Final Fantasy X [SCES 50490] (E) [A39517AB]
//Battle Codes
//Sensor Always On
//patch=1,EE,00317335,extended,00000001
//Invincible Mode
//patch=1,EE,00317319,extended,00000001
//All Enemies Start With 1 HP
//patch=1,EE,0031733E,extended,00000001
//Unlimited MP
//patch=1,EE,00317321,extended,00000001
//Unlimited Overdrive
//patch=1,EE,0031732C,extended,00000001
//AP Gained x100
//patch=1,EE,00317332,extended,00000001
//Gil Gained x100
//patch=1,EE,00317333,extended,00000001
//Always Rare Item Drop/Steal
//patch=1,EE,00317331,extended,00000001
//All Evadable Attacks Miss and Status Effects Never Inflicted
//patch=1,EE,0031733F,extended,00000001
//All Applicable Attacks Critical Hit
//patch=1,EE,0031732D,extended,00000001
//Everything Does 1 Damage
//patch=1,EE,0031732E,extended,00000001
//Everything Does 9,999 Damage
//patch=1,EE,0031732F,extended,00000001
//Everything Does 99,999 Damage
//patch=1,EE,00317330,extended,00000001
//Disable Random Variance on Damage
//patch=1,EE,00317328,extended,00000001
//Modify Battle Start Behavior
//Replace 'xx' with the following to change the effect:
//01=Preemptive Strike, 02=Ambush, 03=Normal
//patch=1,EE,00317343,extended,000000xx
//Character Codes
// Tidus
//Max HP
//patch=1,EE,0031EAC0,short,0000270F
//Max MP
//patch=1,EE,0031EAC4,short,000003E7
//Max Stats
//patch=1,EE,0031EACB,byte,000000FF
//patch=1,EE,0031EACC,word,FFFFFFFF
//patch=1,EE,0031EAD0,short,0000FFFF
//patch=1,EE,0031EAD2,byte,000000FF
//All Skills, Specials, WM and BM.
//patch=1,EE,0031EADA,short,0000FFFF
//patch=1,EE,0031EADC,word,FFFFFFFF
//patch=1,EE,0031EAE0,word,FFFFFFFF
//patch=1,EE,0031EAE4,short,0000FFFF
//Set Sphere Level
//Replace 'xx' with the following to change the value:
//05=5, 0A=10 14=20, 32=50, 63=99
//patch=1,EE,0031EAD7,byte,000000xx
// Yuna
//Max HP
//patch=1,EE,0031EB54,short,0000270F
//Max MP
//patch=1,EE,0031EB58,short,000003E7
//Max Stats
//patch=1,EE,0031EB5F,byte,000000FF
//patch=1,EE,0031EB60,word,FFFFFFFF
//patch=1,EE,0031EB62,short,0000FFFF
//patch=1,EE,0031EB63,byte,000000FF
//All Skills, Specials, WM and BM.
//patch=1,EE,0031EB6E,short,0000FFFF
//patch=1,EE,0031EB70,word,FFFFFFFF
//patch=1,EE,0031EB74,word,FFFFFFFF
//patch=1,EE,0031EB78,short,0000FFFF
//Set Sphere Level
//Replace 'xx' with the following to change the value:
//05=5, 0A=10 14=20, 32=50, 63=99
//patch=1,EE,0031EB6B,byte,000000xx
// Auron
//Max HP
//patch=1,EE,0031EBE8,short,0000270F
//Max MP
//patch=1,EE,0031EBEC,short,000003E7
//Max Stats
//patch=1,EE,0031EBF3,byte,000000FF
//patch=1,EE,0031EBF4,word,FFFFFFFF
//patch=1,EE,0031EBF8,short,0000FFFF
//patch=1,EE,0031EBFA,byte,000000FF
//All Skills, Specials, WM and BM.
//patch=1,EE,0031EC02,short,0000FFFF
//patch=1,EE,0031EC04,word,FFFFFFFF
//patch=1,EE,0031EC08,word,FFFFFFFF
//patch=1,EE,0031EC0A,short,0000FFFF
//Set Sphere Level
//Replace 'xx' with the following to change the value:
//05=5, 0A=10 14=20, 32=50, 63=99
//patch=1,EE,0031EBFF,byte,000000xx
// Kimarhi
//Max HP
//patch=1,EE,0031EC7C,short,0000270F
//Max MP
//patch=1,EE,0031EC80,short,000003E7
//Max Stats
//patch=1,EE,0031EC87,byte,000000FF
//patch=1,EE,0031EC88,word,FFFFFFFF
//patch=1,EE,0031EC8C,short,0000FFFF
//patch=1,EE,0031EC8E,byte,000000FF
//All Skills, Specials, WM and BM.
//patch=1,EE,0031EC96,short,0000FFFF
//patch=1,EE,0031EC98,word,FFFFFFFF
//patch=1,EE,0031EC9C,word,FFFFFFFF
//patch=1,EE,0031ECA0,short,0000FFFF
//Set Sphere Level
//Replace 'xx' with the following to change the value:
//05=5, 0A=10 14=20, 32=50, 63=99
//patch=1,EE,0031EC93,byte,000000x
// Wakka
//Max HP
//patch=1,EE,0031ED10,short,0000270F
//Max MP
//patch=1,EE,0031ED14,short,000003E7
//Max Stats
//patch=1,EE,0031ED1B,byte,000000FF
//patch=1,EE,0031ED1C,word,FFFFFFFF
//patch=1,EE,0031ED20,short,0000FFFF
//patch=1,EE,0031ED22,byte,000000FF
//All Skills, Specials, WM and BM.
//patch=1,EE,0031ED2A,short,0000FFFF
//patch=1,EE,0031ED2C,word,FFFFFFFF
//patch=1,EE,0031ED30,word,FFFFFFFF
//patch=1,EE,0031ED34,short,0000FFFF
//Set Sphere Level
//Replace 'xx' with the following to change the value:
//05=5, 0A=10 14=20, 32=50, 63=99
//patch=1,EE,0031ED27,byte,000000xx
// Lulu
//Max HP
//patch=1,EE,0031EDA4,short,0000270F
//Max MP
//patch=1,EE,0031EDA8,short,000003E7
//Max Stats
//patch=1,EE,0031EDAF,byte,000000FF
//patch=1,EE,0031EDB0,word,FFFFFFFF
//patch=1,EE,0031EDB4,short,0000FFFF
//patch=1,EE,0031EDB6,byte,000000FF
//All Skills, Specials, WM and BM.
//patch=1,EE,0031EDBE,short,0000FFFF
//patch=1,EE,0031EDC0,word,FFFFFFFF
//patch=1,EE,0031EDC4,word,FFFFFFFF
//patch=1,EE,0031EDC8,short,0000FFFF
//Set Sphere Level
//Replace 'xx' with the following to change the value:
//05=5, 0A=10 14=20, 32=50, 63=99
//patch=1,EE,0031EDBB,byte,000000xx
// Rikku
//Max HP
//patch=1,EE,0031EE38,short,0000270F
//Max MP
//patch=1,EE,0031EE3C,short,000003E7
//Max Stats
//patch=1,EE,0031EE43,byte,000000FF
//patch=1,EE,0031EE44,word,FFFFFFFF
//patch=1,EE,0031EE48,short,0000FFFF
//patch=1,EE,0031EE4A,byte,000000FF
//All Skills, Specials, WM and BM.
//patch=1,EE,0031EE52,short,0000FFFF
//patch=1,EE,0031EE54,word,FFFFFFFF
//patch=1,EE,0031EE58,word,FFFFFFFF
//patch=1,EE,0031EE5C,short,0000FFFF
//Set Sphere Level
//Replace 'xx' with the following to change the value:
//05=5, 0A=10 14=20, 32=50, 63=99
//patch=1,EE,0031EE4F,byte,xx
//Item Codes
//All Items
//Have Every Item
//patch=1,EE,4031D39C,extended,00380001
//patch=1,EE,20012000,extended,00020002
//Max Items All Slots
//patch=1,EE,4031D59C,extended,001C0001
//patch=1,EE,63636363,extended,00000000
//Have Every Key Item
//patch=1,EE,0031D95C,word,FFFFFFFF
//patch=1,EE,0031D960,word,000FFFFB
//patch=1,EE,0031983C,short,00000101
//Specific Items
//Changes whatever is in the given slot into said item.
//If the slot is empty, nothing will show without a quantity code.
//WILL ERASE items already in the slot, PERMANENTLY! You have been warned!
//Potion - Slot 1
//patch=1,EE,1031D39C,extended,00002000
//Hi-Potion - Slot 2
//patch=1,EE,1031D39E,extended,00002001
//X-Potion - Slot 3
//patch=1,EE,1031D3A0,extended,00002002
//Mega Potion - Slot 4
//patch=1,EE,1031D3A2,extended,00002003
//Ether - Slot 5
//patch=1,EE,1031D3A4,extended,00002004
//Turbo Ether - Slot 6
//patch=1,EE,1031D3A6,extended,00002005
//Phoenix Down - Slot 7
//patch=1,EE,1031D3A8,extended,00002006
//Mega Phoenix - Slot 8
//patch=1,EE,1031D3AA,extended,00002007
//Elixir - Slot 9
//patch=1,EE,1031D3AC,extended,00002008
//Megalixir - Slot 10
//patch=1,EE,1031D3AE,extended,00002009
//Antidote - Slot 11
//patch=1,EE,1031D3B0,extended,0000200A
//Soft - Slot 12
//patch=1,EE,1031D3B2,extended,0000200B
//Eye Drops - Slot 13
//patch=1,EE,1031D3B4,extended,0000200C
//Echo Screen - Slot 14
//patch=1,EE,1031D3B6,extended,0000200D
//Holy Water - Slot 15
//patch=1,EE,1031D3B8,extended,0000200E
//Remedy - Slot 16
//patch=1,EE,1031D3BA,extended,0000200F
//Power Distiller - Slot 17
//patch=1,EE,1031D3BC,extended,00002010
//Mana Distiller - Slot 18
//patch=1,EE,1031D3BE,extended,00002011
//Speed Distiller - Slot 19
//patch=1,EE,1031D3C0,extended,00002012
//Ability Distiller - Slot 20
//patch=1,EE,1031D3C2,extended,00002013
//Al Bhed Potion - Slot 21
//patch=1,EE,1031D3C4,extended,00002014
//Healing Water - Slot 22
//patch=1,EE,1031D3C6,extended,00002015
//Tetra Elemental - Slot 23
//patch=1,EE,1031D3C8,extended,00002016
//Antartic Wind - Slot 24
//patch=1,EE,1031D3CA,extended,00002017
//Artic Wind - Slot 25
//patch=1,EE,1031D3CC,extended,00002018
//Ice Gem - Slot 26
//patch=1,EE,1031D3CE,extended,00002019
//Bomb Fragment - Slot 27
//patch=1,EE,1031D3D0,extended,0000201A
//Bomb Core - Slot 28
//patch=1,EE,1031D3D2,extended,0000201B
//Fire Gem - Slot 29
//patch=1,EE,1031D3D4,extended,0000201C
//Electro Marble - Slot 30
//patch=1,EE,1031D3D6,extended,0000201D
//Light Marble - Slot 31
//patch=1,EE,1031D3D8,extended,0000201E
//Light Gem - Slot 32
//patch=1,EE,1031D3DA,extended,0000201F
//Fish Scale - Slot 33
//patch=1,EE,1031D3DC,extended,00002020
//Dragon Scale - Slot 34
//patch=1,EE,1031D3DE,extended,00002021
//Water Gem - Slot 35
//patch=1,EE,1031D3E0,extended,00002022
//Grenade - Slot 36
//patch=1,EE,1031D3E2,extended,00002023
//Frag Grenade - Slot 37
//patch=1,EE,1031D3E4,extended,00002024
//Sleeping Powder - Slot 38
//patch=1,EE,1031D3E6,extended,00002025
//Dream Powder - Slot 39
//patch=1,EE,1031D3E8,extended,00002026
//Silence Grenade - Slot 40
//patch=1,EE,1031D3EA,extended,00002027
//Snake Bomb - Slot 41
//patch=1,EE,1031D3EC,extended,00002028
//Shadow Gem - Slot 42
//patch=1,EE,1031D3EE,extended,00002029
//Shining Gem - Slot 43
//patch=1,EE,1031D3F0,extended,0000202A
//Blessed Gem - Slot 44
//patch=1,EE,1031D3F2,extended,0000202B
//Supreme Gem - Slot 45
//patch=1,EE,1031D3F4,extended,0000202C
//Poison Fang - Slot 46
//patch=1,EE,1031D3F6,extended,0000202D
//Silver Hourglass - Slot 47
//patch=1,EE,1031D3F8,extended,0000202E
//Gold Hourglass - Slot 48
//patch=1,EE,1031D3FA,extended,0000202F
//Candle of Life - Slot 49
//patch=1,EE,1031D3FC,extended,00002030
//Petrify Grenade - Slot 50
//patch=1,EE,1031D3FE,extended,00002031
//Farplane Shadow - Slot 51
//patch=1,EE,1031D400,extended,00002032
//Farplane Wind - Slot 52
//patch=1,EE,1031D402,extended,00002033
//Designer Waller - Slot 53
//patch=1,EE,1031D404,extended,00002034
//Dark Matter - Slot 54
//patch=1,EE,1031D406,extended,00002035
//Chocobo Feather - Slot 55
//patch=1,EE,1031D408,extended,00002036
//Chocobo Wing - Slot 56
//patch=1,EE,1031D40A,extended,00002037
//Lunar Curtain - Slot 57
//patch=1,EE,1031D40C,extended,00002038
//Light Curtain - Slot 58
//patch=1,EE,1031D40E,extended,00002039
//Star Curtain - Slot 59
//patch=1,EE,1031D410,extended,0000203A
//Healing Spring - Slot 60
//patch=1,EE,1031D412,extended,0000203B
//Mana Spring - Slot 61
//patch=1,EE,1031D414,extended,0000203C
//Stamina Spring - Slot 62
//patch=1,EE,1031D416,extended,0000203D
//Soul Spring - Slot 63
//patch=1,EE,1031D418,extended,0000203E
//Purifying Salt - Slot 64
//patch=1,EE,1031D41A,extended,0000203F
//Stamina Tablet - Slot 65
//patch=1,EE,1031D41C,extended,00002040
//Mana Tablet - Slot 66
//patch=1,EE,1031D41E,extended,00002041
//Twin Stars - Slot 67
//patch=1,EE,1031D420,extended,00002042
//Stamina Tonic - Slot 68
//patch=1,EE,1031D422,extended,00002043
//Mana Tonic - Slot 69
//patch=1,EE,1031D424,extended,00002044
//Three Stars - Slot 70
//patch=1,EE,1031D426,extended,00002045
//Power Sphere - Slot 71
//patch=1,EE,1031D428,extended,00002046
//Mana Sphere - Slot 72
//patch=1,EE,1031D42A,extended,00002047
//Speed Sphere - Slot 73
//patch=1,EE,1031D42C,extended,00002048
//Ability Sphere - Slot 74
//patch=1,EE,1031D42E,extended,00002049
//Fortune Sphere - Slot 75
//patch=1,EE,1031D430,extended,0000204A
//Attribute Sphere - Slot 76
//patch=1,EE,1031D432,extended,0000204B
//Special Sphere - Slot 77
//patch=1,EE,1031D434,extended,0000204C
//Skill Sphere - Slot 78
//patch=1,EE,1031D436,extended,0000204D
//White Magic Sphere - Slot 79
//patch=1,EE,1031D438,extended,0000204E
//Black Magic Sphere - Slot 80
//patch=1,EE,1031D43A,extended,0000204F
//MAster Sphere - Slot 81
//patch=1,EE,1031D43C,extended,00002050
//Level 1 Key Sphere - Slot 82
//patch=1,EE,1031D43E,extended,00002051
//Level 2 Key Sphere - Slot 83
//patch=1,EE,1031D440,extended,00002052
//Level 3 Key Sphere - Slot 84
//patch=1,EE,1031D442,extended,00002053
//Level 4 Key Sphere - Slot 85
//patch=1,EE,1031D444,extended,00002054
//HP Sphere - Slot 86
//patch=1,EE,1031D446,extended,00002055
//MP Sphere - Slot 87
//patch=1,EE,1031D448,extended,00002056
//Strength Sphere - Slot 88
//patch=1,EE,1031D44A,extended,00002057
//Defence Sphere - Slot 89
//patch=1,EE,1031D44C,extended,00002058
//Magic Sphere - Slot 90
//patch=1,EE,1031D44E,extended,00002059
//Magic Defence Sphere - Slot 91
//patch=1,EE,1031D450,extended,0000205A
//Agility Sphere - Slot 92
//patch=1,EE,1031D452,extended,0000205B
//Evasion Sphere - Slot 93
//patch=1,EE,1031D454,extended,0000205C
//Accuracy Sphere - Slot 94
//patch=1,EE,1031D456,extended,0000205D
//Luck Sphere - Slot 95
//patch=1,EE,1031D458,extended,0000205E
//Clear Sphere - Slot 96
//patch=1,EE,1031D45A,extended,0000205F
//Return Sphere - Slot 97
//patch=1,EE,1031D45C,extended,00002060
//Friend Sphere - Slot 98
//patch=1,EE,1031D45E,extended,00002061
//Teleport Sphere - Slot 99
//patch=1,EE,1031D460,extended,00002062
//Warp Sphere - Slot 100
//patch=1,EE,1031D462,extended,00002063
//Map - Slot 101
//patch=1,EE,1031D464,extended,00002064
//Rename Card - Slot 102
//patch=1,EE,1031D466,extended,00002065
//Musk - Slot 103
//patch=1,EE,1031D468,extended,00002066
//Hypello Potion - Slot 104
//patch=1,EE,1031D46A,extended,00002067
//Shining Storm - Slot 105
//patch=1,EE,1031D46C,extended,00002068
//Pendulum - Slot 106
//patch=1,EE,1031D46E,extended,00002069
//Amulet - Slot 107
//patch=1,EE,1031D470,extended,0000206A
//Door to Tomorrow - Slot 108
//patch=1,EE,1031D472,extended,0000206B
//Wings to Discovery - Slot 109
//patch=1,EE,1031D474,extended,0000206C
//Gambler's Spirit - Slot 110
//patch=1,EE,1031D476,extended,0000206D
//Underdogs Secret - Slot 111
//patch=1,EE,1031D478,extended,0000206E
//Winning Formula - Slot 112
//patch=1,EE,1031D47A,extended,0000206F
//Set Item Quantities
//Replace 'xx' with the following to change the value:
//05=5, 0A=10 14=20, 32=50, 63=99
//Slot No. 1
//patch=1,EE,0031d59c,byte,xx
//Slot No. 2
//patch=1,EE,0031d59d,byte,xx
//Slot No. 3
//patch=1,EE,0031d59e,byte,xx
//Slot No. 4
//patch=1,EE,0031d59f,byte,xx
//Slot No. 5
//patch=1,EE,0031d5a0,byte,xx
//Slot No. 6
//patch=1,EE,0031d5a1,byte,xx
//Slot No. 7
//patch=1,EE,0031d5a2,byte,xx
//Slot No. 8
//patch=1,EE,0031d5a3,byte,xx
//Slot No. 9
//patch=1,EE,0031d5a4,byte,xx
//Slot No. 10
//patch=1,EE,0031d5a5,byte,xx
//Slot No. 11
//patch=1,EE,0031d5a6,byte,xx
//Slot No. 12
//patch=1,EE,0031d5a7,byte,xx
//Slot No. 13
//patch=1,EE,0031d5a8,byte,xx
//Slot No. 14
//patch=1,EE,0031d5a9,byte,xx
//Slot No. 15
//patch=1,EE,0031d5aa,byte,xx
//Slot No. 16
//patch=1,EE,0031d5ab,byte,xx
//Slot No. 17
//patch=1,EE,0031d5ac,byte,xx
//Slot No. 18
//patch=1,EE,0031d5ad,byte,xx
//Slot No. 19
//patch=1,EE,0031d5ae,byte,xx
//Slot No. 20
//patch=1,EE,0031d5af,byte,xx
//Slot No. 21
//patch=1,EE,0031d5b0,byte,xx
//Slot No. 22
//patch=1,EE,0031d5b1,byte,xx
//Slot No. 23
//patch=1,EE,0031d5b2,byte,xx
//Slot No. 24
//patch=1,EE,0031d5b3,byte,xx
//Slot No. 25
//patch=1,EE,0031d5b4,byte,xx
//Slot No. 26
//patch=1,EE,0031d5b5,byte,xx
//Slot No. 27
//patch=1,EE,0031d5b6,byte,xx
//Slot No. 28
//patch=1,EE,0031d5b7,byte,xx
//Slot No. 29
//patch=1,EE,0031d5b8,byte,xx
//Slot No. 30
//patch=1,EE,0031d5b9,byte,xx
//Slot No. 31
//patch=1,EE,0031d5ba,byte,xx
//Slot No. 32
//patch=1,EE,0031d5bb,byte,xx
//Slot No. 33
//patch=1,EE,0031d5bc,byte,xx
//Slot No. 34
//patch=1,EE,0031d5bd,byte,xx
//Slot No. 35
//patch=1,EE,0031d5be,byte,xx
//Slot No. 36
//patch=1,EE,0031d5bf,byte,xx
//Slot No. 37
//patch=1,EE,0031d5c0,byte,xx
//Slot No. 38
//patch=1,EE,0031d5c1,byte,xx
//Slot No. 39
//patch=1,EE,0031d5c2,byte,xx
//Slot No. 40
//patch=1,EE,0031d5c3,byte,xx
//Slot No. 41
//patch=1,EE,0031d5c4,byte,xx
//Slot No. 42
//patch=1,EE,0031d5c5,byte,xx
//Slot No. 43
//patch=1,EE,0031d5c6,byte,xx
//Slot No. 44
//patch=1,EE,0031d5c7,byte,xx
//Slot No. 45
//patch=1,EE,0031d5c8,byte,xx
//Slot No. 46
//patch=1,EE,0031d5c9,byte,xx
//Slot No. 47
//patch=1,EE,0031d5ca,byte,xx
//Slot No. 48
//patch=1,EE,0031d5cb,byte,xx
//Slot No. 49
//patch=1,EE,0031d5cc,byte,xx
//Slot No. 50
//patch=1,EE,0031d5cd,byte,xx
//Slot No. 51
//patch=1,EE,0031d5ce,byte,xx
//Slot No. 52
//patch=1,EE,0031d5cf,byte,xx
//Slot No. 53
//patch=1,EE,0031d5d0,byte,xx
//Slot No. 54
//patch=1,EE,0031d5d1,byte,xx
//Slot No. 55
//patch=1,EE,0031d5d2,byte,xx
//Slot No. 56
//patch=1,EE,0031d5d3,byte,xx
//Slot No. 57
//patch=1,EE,0031d5d4,byte,xx
//Slot No. 58
//patch=1,EE,0031d5d5,byte,xx
//Slot No. 59
//patch=1,EE,0031d5d6,byte,xx
//Slot No. 60
//patch=1,EE,0031d5d7,byte,xx
//Slot No. 61
//patch=1,EE,0031d5d8,byte,xx
//Slot No. 62
//patch=1,EE,0031d5d9,byte,xx
//Slot No. 63
//patch=1,EE,0031d5da,byte,xx
//Slot No. 64
//patch=1,EE,0031d5db,byte,xx
//Slot No. 65
//patch=1,EE,0031d5dc,byte,xx
//Slot No. 66
//patch=1,EE,0031d5dd,byte,xx
//Slot No. 67
//patch=1,EE,0031d5de,byte,xx
//Slot No. 68
//patch=1,EE,0031d5df,byte,xx
//Slot No. 69
//patch=1,EE,0031d5e0,byte,xx
//Slot No. 70
//patch=1,EE,0031d5e1,byte,xx
//Slot No. 71
//patch=1,EE,0031d5e2,byte,xx
//Slot No. 72
//patch=1,EE,0031d5e3,byte,xx
//Slot No. 73
//patch=1,EE,0031d5e4,byte,xx
//Slot No. 74
//patch=1,EE,0031d5e5,byte,xx
//Slot No. 75
//patch=1,EE,0031d5e6,byte,xx
//Slot No. 76
//patch=1,EE,0031d5e7,byte,xx
//Slot No. 77
//patch=1,EE,0031d5e8,byte,xx
//Slot No. 78
//patch=1,EE,0031d5e9,byte,xx
//Slot No. 79
//patch=1,EE,0031d5ea,byte,xx
//Slot No. 80
//patch=1,EE,0031d5eb,byte,xx
//Slot No. 81
//patch=1,EE,0031d5ec,byte,xx
//Slot No. 82
//patch=1,EE,0031d5ed,byte,xx
//Slot No. 83
//patch=1,EE,0031d5ee,byte,xx
//Slot No. 84
//patch=1,EE,0031d5ef,byte,xx
//Slot No. 85
//patch=1,EE,0031d5f0,byte,xx
//Slot No. 86
//patch=1,EE,0031d5f1,byte,xx
//Slot No. 87
//patch=1,EE,0031d5f2,byte,xx
//Slot No. 88
//patch=1,EE,0031d5f3,byte,xx
//Slot No. 89
//patch=1,EE,0031d5f4,byte,xx
//Slot No. 90
//patch=1,EE,0031d5f5,byte,xx
//Slot No. 91
//patch=1,EE,0031d5f6,byte,xx
//Slot No. 92
//patch=1,EE,0031d5f7,byte,xx
//Slot No. 93
//patch=1,EE,0031d5f8,byte,xx
//Slot No. 94
//patch=1,EE,0031d5f9,byte,xx
//Slot No. 95
//patch=1,EE,0031d5fa,byte,xx
//Slot No. 96
//patch=1,EE,0031d5fb,byte,xx
//Slot No. 97
//patch=1,EE,0031d5fc,byte,xx
//Slot No. 98
//patch=1,EE,0031d5fd,byte,xx
//Slot No. 99
//patch=1,EE,0031d5fe,byte,xx
//Slot No. 100
//patch=1,EE,0031d5ff,byte,xx
//Slot No. 101
//patch=1,EE,0031d600,byte,xx
//Slot No. 102
//patch=1,EE,0031d601,byte,xx
//Slot No. 103
//patch=1,EE,0031d602,byte,xx
//Slot No. 104
//patch=1,EE,0031d603,byte,xx
//Slot No. 105
//patch=1,EE,0031d604,byte,xx
//Slot No. 106
//patch=1,EE,0031d605,byte,xx
//Slot No. 107
//patch=1,EE,0031d606,byte,xx
//Slot No. 108
//patch=1,EE,0031d607,byte,xx
//Slot No. 109
//patch=1,EE,0031d608,byte,xx
//Slot No. 110
//patch=1,EE,0031d609,byte,xx
//Slot No. 111
//patch=1,EE,0031d60a,byte,xx
//Slot No. 112
//patch=1,EE,0031d60b,byte,xx
//Blitzball Codes
//Always Win
//patch=1,EE,0031AB0E,byte,00000063
//patch=1,EE,0031AB71,byte,00000063
//patch=1,EE,0031AB0F,byte,00000000
//Tidus - 5 Tech Slots
//patch=1,EE,0031AA4E,byte,00000005
//Tidus - All Tech Abilities
//patch=1,EE,003176BC,word,FFFFFFFF
//patch=1,EE,003177AC,word,FFFFFFFF
//Tidus - Max Level
//patch=1,EE,0031AA8A,byte,000000FF
//Tidus - Max EXP
//patch=1,EE,0031AC24,short,0000270F
//Hold L3+R3+L2+R2 to Instantly End the Half
//patch=1,EE,D078acca,extended,00000603
//patch=1,EE,1101ED14,extended,00000258
//Misc Codes
//Lightning Dodge Modifier
//Replace 'xx' with the following to change the value:
//04=4, 09=9 13=19, 31=49, 63=99, 95=149, C7=199
//patch=1,EE,003198d0,byte,xx
//patch=1,EE,00b9e816,byte,xx
//Sphere Grid Movement Costs 0 S.Lvls
//patch=1,EE,01E7E66C,extended,00000000
//Fully Translated Al-Bhed
//patch=1,EE,0031D1E0,word,03FFFFFF
//All Normal Overdrives
//patch=1,EE,0031D23C,word,FFFFFFFF
//patch=1,EE,0031D240,word,FFFFFFFF
//patch=1,EE,0031D244,word,FFFFFFFF
//Inf. Gil
//patch=1,EE,0031D218,word,05F5BABE
//No Random Battles
//patch=1,EE,003173F7,word,00000000
//Game Speed Multiplier
//Replace 'xxx' with the following to change the value:
//2C8=1x, 348=2x, 396=3x, 3C8=4x, 3FA=5x
//patch=1,EE,1011ADA4,extended,00000003
//patch=1,EE,2057F68C,extended,4xxx0000
Final Fantasy X Pnach Free Online
If you noticed, all codes come turned OFF. To activate the codes, simply open the pnach file in Notepad and remove the '//' before 'patch=1' under the code you wish to use.For cheats for other games, or for instructions on how to make your own, refer to the original patch thread:
http://forums.pcsx2.net/Thread-Post-your..tches-here
Final Fantasy X Cheats Patch
AMD FX-4100 Zambezi @ 4.0GHz, 2x SLI Nvidia GeForce GTX 560 Ti, Windows 7 x64 Ultimate
AMD FX-4100 Zambezi @ 4.0GHz, 2x SLI Nvidia GeForce GTX 560 Ti, Windows 7 x64 Ultimate